Qhusi world ffxiv reshade preset

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This is to reduce the number of instructions per shader to make it a bit easier to debug. This should make for much more versatile depth masking for the following shaders:

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Fixed an issue with Radial Slit Scan redefining min_depth.Removed 'Number of Splices' as a parameter from Swirl as it only belongs to Spliced Radials.Fixed an issue with Slit Scan causing the newest version of ReShade to fail.A suite of shaders that in no way make your game look any more appealing.

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